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You're looking at the payout and seeing dollar signs in your eyes. They create an inherently greater efficiency in connecting creators and consumers." "Platforms that enable this kind of peer-to-peer exchange of virtual goods and services are going to be enthusiastically received. Gabe Newell, Valve President is hoping this free-to-license development kit will encourage other developers to integrate it into their games: The Steamworks suite made it possible for these five creators to bring new in-game content to the masses. I recall a Dragon Ball Z one that was really fun. The game itself was a mod, that then spawned other mods. Also Valve games tend to breed creativity, just look at the legacy Counter-Strike left behind. In this case the response was even greater because the Steam community knew they were supporting their peers. Many people tend to respond better to smaller creators than big companies pushing DLC. The turnout shouldn't be a huge surprise. There really is no doubt at this point that there's a huge demand for community-created content in TF2 and, hopefully, more games will start to tap into this demand."
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"The response exceeded my wildest expectations.
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Upon receiving his payment, content creator Spencer Kern had this to say: This is seriously making me consider switching my day job, then again my day job is seriously making me want to switch. Today those individuals got their paychecks for the first two weeks of the Mann-Conomy.Ĭommunity content creators Rob Laro, Shawn Spetch, Steven Skidmore, Spencer Kern, and Shaylyn Hamm each received payment on royalties that range from $39,000 to $47,000.
#Steam team fortress 2 profit update
As part of this update five Steam community members where chosen to create items for purchase through the peer-to-peer marketplace. Last month Team Fortress 2 allowed gamers to purchase in-game items via their "Mann-Conomy" update.